Melffy Tag
Spell Quick

Melffy Tag

  • Archetype:
  • Melffy

  • View:
  • 3191




Target 1 "Melffy" monster in your GY; Special Summon it. You can only activate 1 "Melffy Tag" per turn.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 6, 2026
57± 5/ 100
Power Score
Intrinsic 54
Deck 61

Melffy Tag — Power Evaluation

Final Score: 57 ± 5 · Confidence: Medium

  • Intrinsic: 54 · Deck: 61 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Extender

Why it scores here

Melffy Tag is a Quick-Play GY recovery spell that recycles spent Melffy monsters, enabling the recursion loops central to the archetype's engine. Within Melffy, it ranks highly (96.5% co-deck rate with core enablers like Melffy Puppy), but its extremely narrow applicability outside the archetype and zero disruption value limit its universal score. The score reflects its reliable role as a mid-game refuel tool rather than a board builder; high deck inclusion confirms accessibility in Melffy, not universal power.

Axis scores

Axis Score Evidence
Accessibility 75 Quick-Play spells are always drawable and Melffy decks almost always have targets in GY by mid-game, evidenced by 96.5% co-deck rate with Melffy Puppy across 144 total decks. (observed)
Combo & Conversion 60 The effect produces a single recovered body from the GY rather than a complete disruptive board, extending existing lines but not building independent end-states; no combo evidence is provided to measure actual boards it enables. (inferred)
Resource Economy 70 Recycling spent Melffy monsters without material cost creates efficient refuel in a cycling archetype, roughly even card-wise but strong in economy when monsters are constantly being milled; Melffy's 96.5% co-deck rate confirms this synergy. (observed)
Effect & Interaction 0 The card provides zero disruption, negation, or removal; it is pure recovery with no opponent interaction value. (verified)
Material Utility 5 As a Quick-Play spell card, it has no synergy with Synchro, Xyz, Fusion, or Link summoning and cannot be used as generic material in Melffy's Beast-type lines. (verified)
Resilience & Flexibility 65 Quick-Play timing allows use on the opponent's turn as a reactive response, and multi-turn applicability across a duel is strong; however, the once-per-turn restriction prevents redundancy stacking across multiple copies within a single turn phase. (verified)
Deck-Building Efficiency 60 The card is highly archetype-specific (63.2% of decks are Melffy variants, another ~7% Tri-Brigade), making it a dead card outside those homes; copies are moderately efficient (average 1.62 per deck) due to the HOPT restriction limiting per-turn utility. (observed)

Calculation

Weight profile: 0.7 * Recovery/Recursion + 0.3 * Extender blend. Intrinsic ≈ 54, Deck ≈ 61, Meta = provisional. Modifiers: Archetype-specific lock (-3); Quick-Play flexibility (2). Final formula: 0.40*Intrinsic + 0.60*Deck + modifiers (archetype lock -3, Quick-Play flexibility +2)

Strengths

  • Core engine piece in Melffy with 96.5% co-deck rate with Melffy Puppy
  • Efficient GY recovery with no material cost
  • Quick-Play allows reactive use on opponent's turn
  • Multi-turn value; not a one-shot effect
  • Enables Melffy recursion loops that drive the archetype's strategy

Weaknesses

  • Zero disruption or interaction value against opponent
  • Extremely archetype-specific; dead card outside Melffy and Beast variants
  • Single-body recovery, not a board builder
  • Dependent on valid Melffy targets in GY (requires prior mill/recursion)
  • Once-per-turn clause limits redundancy across copies per turn
  • Cannot be used as material or synergy piece

Counters / choke points

  • Negation of the effect (Ash Blossom & Joyous Spring, Ghost Ogre & Snow Rabbit, Effect Veiler)
  • GY banishment effects (Macro Cosmos, Dimensional Fissure, Pot of Desires)
  • Removal of targets before activation (if opponent controls your GY management)
  • Deck-out strategies in extremely grindy matchups

Best use

GY Recovery and Combo Extender. Decks: Melffy. Suggested copies: 2.

Evidence & gaps

  • Verified: Card is a Quick-Play spell with GY recovery effect for Melffy monsters (from card text); Once-per-turn activation limit (from card text); 96.5% co-deck rate with Melffy Puppy in 139 of 144 decks (from deck statistics); Zero disruption or interaction value provided (from card text); Cannot be used as material (spell card type, from card text)
  • Observed: 1.62 average copies per deck with distribution: 81 decks run 1, 37 run 2, 26 run 3 (from deck statistics); Present in 31 distinct archetypes with 63.2% concentration in Melffy variants (from deck sampling); Secondary homes: Tri-Brigade (7 decks), Naturia (3), Ojama (3), Synchron (3), Purrely (2) (from deck data); Top partners are exclusively Melffy-core cards, confirming archetype-centric role (from co-deck analysis)
  • Inferred: Quick-Play nature allows reactive use on opponent's turn (standard spell mechanic interpretation); Serves as refuel in archetype with constant GY milling and recursion (from Melffy playstyle pattern and 96.5% co-deck confirmation); Single-body recovery limits combo conversion to extension role rather than board building (from effect text analysis); Archetype-lock penalty is severe; primarily confined to Melffy and Beast-type synergy (from deck distribution pattern)
  • Data gaps: No combo evidence supplied — actual board impact and combo centrality cannot be measured empirically No banlist restrictions indicated — card is assumed at 3 copies (unlimited) for all formats No usage statistics (StatisticsCard) available — archetype inclusion percentages inferred from deck sample only, not historical data No ruled interactions documented for edge cases (e.g., timing with simultaneous GY effects) No cross-archetype synergy evidence beyond sparse deck statistics for non-Melffy homes











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